In this statement we'll give you an update about the lack of updates and communication from us.
Hidden Monster Games
We've created an official company with the name Hidden Monster Games.
You can check out the temporary website to read more about it.
In a week or two we'll be moving to our new office in Amsterdam.
And, from the 10th of April, we'll also have two new people joining our team (game designer and UI/UX designer).
We'll continue to look for more people like a front end developer, back end developer and someone to do the marketing and community management.
We also have an Instagram page now where you can check out some photos we made during GDC last month in San Francisco, and a look at the new office in construction.
So, what about Curve Fever?
You've probably noticed that there haven't been any updates the past month.
The reason for this is because we got a lot of inspiration during GDC and got some things confirmed.
The game is made with Unity which is a very generic game engine mostly for standalone and mobile games.
WebGL and HTML canvas are fairly new which means the engine was never build for this platform/target.
During GDC we had a talk with some experts that work for Unity and got some answers on questions we've been having for a while.
Loading and performance
Currently 20% of the users are unable to load the game entirely.
Another 25% of users has horrible performance under 20 FPS.
There's only a small percentage of players that doesn't have any issues.
Normally you would be able to fix these kind of things by doing performance optimizations and creating workarounds.
However, since we use Unity we don't have any control on how the game is loaded and can't do anything about all the things that run in the background.
Apart from the technical issues there are a lot of other things that could've been done better.
As mentioned earlier we've hired an experienced game designer and an experienced UI/UX designer.
They'll rework a lot of concepts in Curve Fever to improve the user experience and replay-ability of the game. We want the game live more to its core concepts: A very accessible, competitive game with great social support.
This means the UI of the game will probably be changed completely and game concepts will change.
So what now?
We can conclude that CF3 was a bit of a flaw and didn't work out the way we hoped it would.
Because of the issues mentioned above we've had to make a drastic decision.
The result of this is that we'll be creating a complete new version of the game.
Here are a few points that made us decide to create a new game.
- A lot of people can't load the game
- Terrible performance even on good machines
- Graphics don't look very good due to rendering limitations/issues
- The UI would need to be remade almost entirely either way
- A lot of game concepts would need to be changed around
To make sure we don't make the same mistake we're currently experimenting with different 'engines'.
We're putting a lot of effort in testing performance with different approaches and make sure all requirements are met.
Currently we're investigating Pixi.JS with a ReactJS UI.
This basically means the game rendering is done directly on the canvas (with webgl) and the UI will be seperate with the rendering system Facebook uses.
We're trying to make sure the game will look great on any resolution screen and that the performance will be great on any machine.
For the game itself how it's gonna be we can't tell yet.
In the next month(s) we'll do a lot of brainstorming and prototyping with the game designer and UI/UX designer.
We're aware of all the things that can be improved in CF3 and will use that to make an even better game.
During development we'll keep posting updates about the state of the game and we might ask for some feedback from time to time.
Currently we estimate that it'll take between 6-10 months to realize this new game.
The first months will be mostly designing what the new game will be and prototyping different concepts.
We'll also lay down the foundation of the game such as networking, curve drawing and so on.
After the design is finalized we'll have 2 extra developers and we'll start on creating the new game.
We plan to put out an open beta before the release to make sure the release will be smoother this time.
During the open beta we plan to continue developement and we'll do updates like we've done the past months on CF3.
This means the first version of the new game will lack features and might be very basic again.
However, we'll be able to add new features much faster especially with the new developers we're hiring.
As told before, we are in search for 2 new developers. To be more specific (click to read more):
Senior Go developer
The new developers will work on this amazing game, in the heart of Amsterdam. Work at Curve Fever consists of short iterative sprints that is immediately tested by thousands of players. Further we believe that great games are created by the best teams. Therefor we provide all means for the developers to get on top of their fields, meaning we provide free conferences. For example, this March we have been at the Game Developers Conference in San Francisco to get inspired by great talks and meet new people.
Can we still play CF3?
We're not gonna take down CF3 but we'll mostly drop support for it.
This means there won't be any more feature updates and a lof of known issues and bugs will remain.
We might still fix a few bugs from time to time but the main focus will be on the new game.